bussetechsoftware studio

GenMURK — a modern multiplayer text world (MUD/MUSE), a clean-room rebuild on modern architecture — is now building in public. This living-documentation site is the build log, and it starts with real ground already covered:

  • Decomposition is done. The reference behavior is decomposed into four subsystems and twenty behavioral requirements (GM-R1..R20).
  • The rebuild backlog is set, ranked highest-risk-first — the sandboxed softcode runtime leads (backlog).
  • Architecture direction is recorded, with one call honestly still open (decisions).
  • The artifact we studied is on the record — TinyMUSE and the mid-90s MIT MicroMUSE instance, as lineage and reference only, never GenMURK’s identity (museum).

This site is documentation, not PROD. The running GenMURK app lives separately at genmurk.com (a Workers-class runtime with a Supabase database) and stands up in EPIC5. This is the first feed item — the studio portal aggregates /feed.json from every project site, so publishing here is how GenMURK’s build surfaces on the studio homepage.

GenMURK is instance 1 of the studio’s build-in-public pattern.